My build of the Fire embermage can excel at either of the play styles, wreaking havoc from afar as well as dominating from up close. This doesn’t mean that you will necessarily be going in and melee fighting your way through the game (although there is a very limited build that might allow you to do such a thing, one which we will not cover here), but it does mean that you can get into the thick of the fray and unleash spells instead of having to sit on the perimeter constantly. One of the things I like about the embermage that I haven’t seen in spell casting characters in other games is the fact that embermage can be made into an excellent tanker without sacrificing from DPS. Some of these I will cover, some hopefully others will find out and let me know. There is flexibility outside the core of this guide that can certainly open up new avenues of use. You get 133 possible skill points in the game.
This guide will only rigorously recommend somewhere around 100-110 skill points allocation.I will simply give what I think is the best spread for my build, and you can allocate the points at rates that work for you. I will not delve into the skill allotment in a level-by-level format.I have only played on normal difficulty, and am sure that playing on veteran or casual will require a different build than what I am about to propose. This guide should allow you to create and maintain a character that can survive without a tank, yet still deal enough damage to get the job done. A few things to take note of with regards to this guide: